Responsibilities
- Collaborate with the game director and team leads to build immersive and interactive level experiences.
- Design, build, and refine game levels using modern engines and development tools.
- Coordinate with artists and engineers to align level design with technical constraints and visual standards.
- Develop narrative components, core gameplay systems, and level-specific goals.
- Produce and manage detailed documentation such as design outlines, level flowcharts, and layout diagrams.
- Provide direction and critiques to the art team on the implementation of level assets.
- Support and guide junior designers through feedback and professional development.
Benefits
- 25 days of paid vacation plus an additional day off for your birthday
- Office closure during the period between Christmas and New Year
- Eligibility for performance-based bonuses
- Enrollment in a private pension plan
- Access to private healthcare coverage
Work Arrangement
Remote (City/Region)