Responsibilities
- Help improve the simulator's functionality and technical capabilities
- Collaborate with cross-functional teams such as research and development, 3D artists, and engineering
- Manage timelines and priorities for releasing bug fixes and new features
- Enhance simulator performance using Unity profiling tools
- Refactor and improve the structure of the existing codebase
- Build interactive simulation tools for machine learning model training and real-time demonstrations
- Advance the development of lifelike crowd behavior in 3D environments
Work Arrangement
Remote (Worldwide) — Paris, San Francisco, Sophia-Antipolis (Nice), Singapore, Hong Kong, Spain
Other
- The company is an Equal Employment Opportunity employer committed to building a diverse team
- Hiring decisions are based on merit and qualifications, without regard to race, color, religion, national origin, sex, gender identity, sexual orientation, disability, age, military status, or other protected characteristics under applicable laws
- The company maintains a strict policy against all forms of harassment and promotes a safe, respectful work environment
- Support and accommodations are available for candidates with disabilities or special needs upon request