About the Role
The role involves developing fluid and responsive animations in Unity to enhance player immersion and gameplay dynamics.
Responsibilities
- Design and implement character animations using Unity engine
- Collaborate with gameplay designers to align animations with game mechanics
- Optimize animation systems for performance across platforms
- Create animation state machines and blend trees
- Iterate on feedback from leads and playtesters
- Ensure animations match the game's visual and timing requirements
- Troubleshoot animation glitches and timing issues
- Maintain consistency in movement across characters and actions
- Work within established art direction and technical constraints
- Integrate animations into game prototypes
- Support cinematic sequences with in-game animation techniques
- Adapt animations for different input methods and controls
- Document animation pipelines and workflows
- Contribute to discussions on animation improvements
- Stay current with Unity animation tools and best practices
- Assist in setting up rigging standards for new characters
- Collaborate with engineers to extend animation capabilities
- Ensure animation transitions are smooth and context-aware
- Test animations in-game to verify functionality
- Support cross-discipline reviews with art and design teams
Compensation
Competitive salary and benefits package
Work Arrangement
Hybrid
Team
Part of a collaborative game development team focused on live-ops titles
What We Look For
Candidates should demonstrate a passion for games and animation, with a focus on creating intuitive and expressive movement. We value technical skill combined with creative problem-solving.
Our Development Philosophy
We build games that evolve over time, with regular updates and player feedback shaping content. Animators play a key role in maintaining visual quality and responsiveness as features expand.
Available for qualified candidates