Remote - US Remote (Country) Employment

thatgamecompany is hiring a Technical Game Designer

Responsibilities

  • Crafting technical systems that enable gameplay (either alone or with a small team)
  • Create fluid user interactions with rich feedback and polished game feel
  • Enjoys enabling team members by improving the creative pipeline
  • Is comfortable with cross-disciplinary work and collaboration

Requirements

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay
  • Visual scripting
  • Multiplayer game development
  • Online operation of a live game
  • Maya or 3D game engines
  • Portfolio of your work
  • Ok to take a test as part of our process

Nice to Have

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

Benefits

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stip end
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development

Additional Information

  • Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
Required Skills
C++
About company
thatgamecompany
Develops real-time, multiplayer game server systems for 'Sky: Children of the Light', focusing on delivering impactful multiplayer experiences to a global audience with reliable, low-latency gameplay.
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Job Details
Department Design
Category other
Posted 2 months ago