Responsibilities
- Partner with leadership to establish the technical direction and assess the viability of graphical capabilities
- Lead and assist a group of three Technical Artists and one Principal Technical Artist
- Create and sustain Unreal-based technical systems that enable artistic objectives and production demands
- Analyze limitations in rendering, memory usage, performance, and graphics architecture to propose effective solutions
- Build, refine, or incorporate tools and workflows that enhance artistic and technical pipelines
- Assist art and engineering teams in resolving advanced technical issues
- Set and uphold technical standards, best practices, and documented references
- Conduct technical evaluations and suggest enhancements to graphics production methods
- Track emerging technology trends and disseminate insights across teams
- Support hiring, coaching, and growth of technical art professionals
Work Arrangement
Remote — Montreal