Responsibilities
- Work with the team to design a ready-made cloud-first suite of Unreal Engine build systems and tooling
- Develop and maintain infrastructure-as-code to ensure consistency and repeatability
- Support ongoing AWS operations for build infrastructure
- Support and administer studio-specific Perforce environments
- Work with studio teams to optimize our systems for cost, scale, and latency
- Define standards and best practices for performance, observability, and maintainability of build pipelines
- Act as a technical partner and mentor to studio engineers, helping teams adopt and extend shared systems effectively
- Innovate with emerging build technologies, cloud and AI
Requirements
- Fundamental understanding of cloud solution design patterns (microservices, messaging, distributed caching, containers, networking, IAM, etc.) and creating solutions in AWS
- Exceptional experience with infrastructure as code development (AWS CDK, CloudFormation, or Terraform) and gitops practices
- Administration experience or expert knowledge with Perforce
- 3+ years of software development experience including compiled programs (such as C#, Golang, or TypeScript) and scripting (such as Bash, Python, JavaScript)
- Strong ability to build trust and clarity in communication with technical and non-technical audiences
- Exposure to Agile/SCRUM methodologies
- Bachelor’s degree in computer science or equivalent experience
Nice to Have
- Experience with Unreal or other game engines desirable