Requirements
- Pursuing a Bachelor's or Master's degree in Computer Science, Computer Engineering, or a comparable technical discipline.
- Proficient in C++ with a solid grasp of core computer science concepts such as data structures, algorithms, and systems design.
- Hands-on experience with Unreal Engine gained through academic projects, internships, or independent work.
- Demonstrated enthusiasm for creating refined and efficient interactive software experiences.
- Strong analytical abilities and a proactive attitude toward learning within a team-based development setting.
Nice to Have
- Familiarity with Unreal Engine’s Gameplay Framework or engine-level systems.
- Background in developing tools or improving development pipelines.
- Knowledge of version control platforms like Perforce or Git.
- Experience integrating AI-assisted coding tools such as Claude, Cursor, or similar into structured development workflows.
Compensation
$50.00 to $60.00 per hour. Actual pay may vary based on experience, skills, location, and market factors. Eligibility for additional incentives may apply.
Work Arrangement
On-site
Other
- Paid time off, including a fully paid company-wide summer break in August.
- Volunteer Time Off: 4 paid hours per month available through the Team Hasbro volunteer program.
- Access to learning and development resources during the internship period.
- Opportunities to network with interns and employees across the organization.
- Hourly pay rate ranges from $50.00 to $60.00, with potential adjustments based on experience, skills, location, and market conditions. Additional annual or long-term incentives may be part of the total compensation.
- Full-time commitment required, totaling 40 hours per week.
- Internship start date targeted for early June (June 8), ending in late August (August 21).
Not mentioned