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Fractile is hiring a Software Engineer - Bazel / Build Systems

Responsibilities

  • Develop and maintain custom Bazel rules and extensions
  • Support the expansion of a unified code repository across multiple programming languages including Python, C++, Rust, SystemVerilog, and machine learning workflows
  • Build consistent, reliable build processes that span several programming languages
  • Improve speed and efficiency of continuous integration systems operating on large-scale compute infrastructure
  • Shape tools, workflows, and standards that impact every developer's daily experience
  • Contribute improvements and fixes back to external Bazel rule repositories used internally

Compensation

Competitive salary and equity package

Work Arrangement

Hybrid remote policy with office presence in the Bay Area

Team

Small, high-impact engineering team focused on infrastructure and developer productivity

Responsibilities

  • Designing and owning Bazel rules and extensions
  • Scaling our monorepo as we grow across Python, C++, Rust, SystemVerilog and ML workloads
  • Creating reproducible, multi-language build pipelines
  • Optimising CI performance across large compute clusters
  • Defining the developer experience for every engineer at Fractile
  • Contributing upstream to Bazel rules we depend on

Available for qualified candidates

About company
Fractile
Fractile is building silicon, systems and software which will redefine the frontier of AI: running the world’s most advanced models at radically higher speed and lower cost. We have an exceptional team across hardware and software capable of bringing about this change, and we are growing fast to meet demand and deliver our product at scale.
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Job Details
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Posted a month ago