Responsibilities
- Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals.
- Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces.
- Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
- Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
- Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way.
- Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
- Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
- Brainstorm ideas for gameplay locations with Design and Art teams.
- Visualize possibilities for environmental storytelling.
- Storyboard as needed to clarify concepts and pitches.
- Create key marketing art and assets.
Requirements
- 7+ years of experience in game development.
- Degree in Fine Art or related experience.
- Shipped at least one, full cycle, AAA title in the role of concept artist.
- Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout.
- Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
- Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
- Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
Nice to Have
- Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc
Work Arrangement
On-site
Additional Information
- For candidates located in Quebec: Proficiency in French is required.
- For candidates located in Quebec: Proficiency in English is required to effectively collaborate with teams based in the United States.
- 2K Games and its studios only use 2K.com accounts to contact prospective employees or conduct interviews.
- Reasonable accommodation available for qualified individuals with disabilities upon request.