Montreal, Quebec, Canada Hybrid Contract

Framestore is hiring a Crowd TD (All Levels)

Responsibilities

  • Create and run crowd simulations as briefed by the CG or VFX Supervisor.
  • Develop locomotion and motion behaviours to achieve varied and believable performances.
  • Support the development of new crowd tools and workflows.
  • Maintain strong communication with Production and Leads to meet deadlines and quality standards.

Requirements

  • Strong working knowledge of Houdini, particularly Houdini Crowds and Agent Definitions (Maya experience a plus).
  • Creative problem-solving and an understanding of both aesthetic and technical requirements.
  • Solid grasp of animation principles and an eye for motion.
  • Excellent communication, collaboration and organisational skills.
  • Ability to work effectively under pressure in a fast-paced, deadline-driven environment.
  • Familiarity with VFX pipelines and workflows across multiple software packages.
  • Experience working in Unix/Linux environments.
  • Adaptability and a willingness to learn new tools and processes.

Nice to Have

  • Previous experience in a similar crowd or simulation role.
  • Programming or scripting experience (e.g. VEX, Python, C++).
  • Understanding of particle systems and procedural animation.
  • Experience developing tools, scripts, or plug-ins to streamline workflows.
  • Familiarity with motion capture data integration.

Additional Information

  • Role scheduled to start in February 2026.
About company
Framestore
Framestore is a leading visual effects and animation studio known for creating cutting-edge visual content for advertising, film, and other media platforms.
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Job Details
Category other
Posted 10 months ago