Requirements
- 2+ years of professional experience in game design, quest design, or technical narrative design.
- Experience contributing to at least one shipped title (AAA or high-end Indie).
- Proficiency in scripting and working within game engines (e.g., Unreal, Unity, or proprietary engines).
- Demonstrated experience implementing narrative structures, cinematics, gameplay moments, and dialogue systems.
- Familiarity with narrative pipelines, including VO integration and cinematic triggers.
- Strong problem-solving skills with the ability to debug logic-heavy scripts.
- Effective communication skills to collaborate with programmers and artists.
Nice to Have
- Basic knowledge of C#, Lua, or Python.
- Experience with cinematic timeline tools (e.g., Unreal Sequencer).