Responsibilities
- Demonstrate expertise in 3D character modeling, texturing, and animation through a strong portfolio
- Operate fluently with industry-standard tools including ZBrush and Blender
- Utilize Photoshop, Substance Designer, and Substance Painter for texture and material creation
- Apply foundational knowledge of anatomy, proportion, and character design principles
- Understand and adhere to technical constraints for in-game characters such as polycount, topology, and UV layout
- Produce both realistic and stylized character assets tailored to project needs
- Showcase strong creative judgment and attention to visual detail
- Communicate clearly and collaborate effectively within a team setting
- Manage workload efficiently to meet project deadlines
- Display genuine enthusiasm for video games and familiarity with diverse genres and artistic styles
Benefits
- 28 days of paid time off annually
- Frequent team engagement activities
- Opportunity to work alongside dedicated professionals
- Eligibility for employee stock options
- Fully remote work from any location
- Comprehensive paid leave including vacation, sick days, and public holidays
- Healthcare coverage encompassing medical, dental, and vision
- Family leave policies supporting maternity and paternity needs
Work Arrangement
Remote (Worldwide)
Other
- Preference for cereal consumption: before milk
- The company is an equal-opportunity employer. It does not discriminate on the basis of race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any other legally protected status